Contract: Difference between revisions

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178 bytes added ,  27 July
Fix mission titles and add new story missions
(Fix mission titles and add new story missions)
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This contract awards [[Ratings|Humanitarian]] experience, two long range [[Hyperspace Sensor]] prototype, and $400,000 if completed with the Tiddlet Breeder. If delivered to the Shady Buyer, it instead awards Criminal experience and $10,000 per Tiddlet.
This contract awards [[Ratings|Humanitarian]] experience, two long range [[Hyperspace Sensor]] prototype, and $400,000 if completed with the Tiddlet Breeder. If delivered to the Shady Buyer, it instead awards Criminal experience and $10,000 per Tiddlet.
=== Black Hole Sun ===
{{Main|Black Hole Sun}}
=== A Wolf in Sheep's Clothing ===
{{Main|A Wolf in Sheep's Clothing}}
== Special missions ==
== Special missions ==
=== Analyse Anomaly ===
=== Analyse Anomaly ===
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''To abort a courier mission'': this can currently only be done by editing the [[Save file|save]] file. As always, make a backup copy first! Look for any mission where Type = Delivery and Accepted = true; cross-ref AssignedLayerId to figure out which layer (ship) it's assigned to. Use the Items list on the mission to find them in the Objects list on the assigned ship and delete them before deleting the Accepted, AssignedLayerId, and Items lines on the mission.
''To abort a courier mission'': this can currently only be done by editing the [[Save file|save]] file. As always, make a backup copy first! Look for any mission where Type = Delivery and Accepted = true; cross-ref AssignedLayerId to figure out which layer (ship) it's assigned to. Use the Items list on the mission to find them in the Objects list on the assigned ship and delete them before deleting the Accepted, AssignedLayerId, and Items lines on the mission.
=== Transport passengers ===
=== Urgent passenger transport request ===
Passengers must be transported to a specific system in a particular sector. This contract may or may not come with a time limit. The [[civilian]]s are delivered via a cargo shuttle to the player's ship upon accepting the contract. The passengers are then retrieved via cargo shuttle when the contract is turned in.
Passengers must be transported to a specific system in a particular sector. This contract may or may not come with a time limit. The [[civilian]]s are delivered via a cargo shuttle to the player's ship upon accepting the contract. The passengers are then retrieved via cargo shuttle when the contract is turned in.


Passengers lost, delivered late, or delivered to the wrong location will be deducted from the payment. The passengers from failed ''Transport passengers'' contracts will remain on your ship until the next cargo shuttle brings contract supplies.
Passengers lost, delivered late, or delivered to the wrong location will be deducted from the payment. The passengers from failed ''Transport passengers'' contracts will remain on your ship until the next cargo shuttle brings contract supplies.
[[File:ContractDockingStrandedShip.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]]
[[File:ContractDockingStrandedShip.png|300px|thumb|right|alt=A player docking with a Stranded Ship|A player docking with a Stranded Ship]]
=== Rescue ===
=== Rescue civilians from wrecked ship ===
[[File:DockingDiagram.png|250px|thumb|right|The docking view]]
[[File:DockingDiagram.png|250px|thumb|right|The docking view]]
A ship has become stranded or damaged, and its crew must be rescued by docking with the ship. This contract may or may not come with a time limit. If it does, the engines on the damaged ship explode when the timer ends, killing the remaining crew onboard.
A ship has become stranded or damaged, and its crew must be rescued by docking with the ship. This contract may or may not come with a time limit. If it does, the engines on the damaged ship explode when the timer ends, killing the remaining crew onboard.
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Once the civilians are onboard, they must be delivered to a starbase or colony, where they will depart the ship via cargo shuttle. Any civilians not reaching the cargo shuttle safely will be deducted from the payment.
Once the civilians are onboard, they must be delivered to a starbase or colony, where they will depart the ship via cargo shuttle. Any civilians not reaching the cargo shuttle safely will be deducted from the payment.
=== Combat ===
=== Eradicate armoured thugs ===
Hostile ships are harassing civilian ships in a system and must be taken care of. The threat can be a small group of [[fighter]]s, a fleet of ships with fighters, or a large weapons platform.
Hostile ships are harassing civilian ships in a system and must be taken care of. The threat can be a small group of [[fighter]]s, a fleet of ships with fighters, or a large weapons platform.


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If overwhelmed, hostile forces may attempt to retreat. Ships that successfully retreat will be deducted from the payment.
If overwhelmed, hostile forces may attempt to retreat. Ships that successfully retreat will be deducted from the payment.
=== Asteroid mining ===
=== Mining contract ===
Tilium is used to create the [[FTL Charge]]s for evacuation ships to travel away from the void. The [[Ore#Tilium Ore|Tilium Ore]] must be mined from an asteroid belt and, in some cases, smelted into [[Metal#Refined Tilium|Refined Tilium]]. The Tilium Ore or Refined Tilium must then be taken to a trading post for delivery via cargo shuttle.
Tilium is used to create the [[FTL Charge]]s for evacuation ships to travel away from the void. The [[Ore#Tilium Ore|Tilium Ore]] must be mined from an asteroid belt and, in some cases, smelted into [[Metal#Refined Tilium|Refined Tilium]]. The Tilium Ore or Refined Tilium must then be taken to a trading post for delivery via cargo shuttle.


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