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== DEMO1 == | |||
The third update to the playtest was [https://store.steampowered.com/news/app/2000350/view/3288215215611916431 released] on 10 October 2022. | |||
'''<u>NEW CONTENT</u>''' | |||
; DEMO (Playtest) | |||
* Brand new story episode (experimental) in second sector : 'The trouble with Tiddlets'. Treat them well! | |||
* New music for new games and for the first hyperspace jump etc | |||
* New tutorial / help elements at the start of a new game to aid new players, based on EGX feedback | |||
* Made the 'Flight Ready' mission more intuitive and informative, based on EGX feedback | |||
* All new game scenarios locked on start, except the simple PRAXIS one | |||
* Spacesuit O2 level is now much more forgiving in the very first system - so players have a chance to find their feet | |||
; New Main Menu treatment | |||
* All saved games and ship exports now have thumbnails (after saving) | |||
* The game now pauses when the Main Menu is open | |||
; Shipyard reconsidered | |||
* The shipyard no longer permits ad-hoc modification of the hull or interior of a ship | |||
* You can still install armour or expand habitation, and construct scaffold | |||
; External work | |||
* Your crew can now install some equipment on scaffold, entirely outside the ship. Eg mining lasers. | |||
* Crew can also repair and dismantle external equipment | |||
* New ORDERS option - "Exterior Work", which permits or forbids your crew to do work outside in spacesuits. | |||
; New 'Exterior view' graphics for all ships (work in progress) | |||
; Other ships in the world | |||
You will now encounter more ships in your travels, performing jobs such as mining and scavenging, and coming and going from trade posts | |||
* Mining vessels in asteroid belts | |||
* Scavengers near derilicts | |||
* Trade ships near colonies and shipyards | |||
* Evacuation ships near colonies in danger | |||
'''<u>SMALL CHANGES</u>''' | |||
* New gfx for Spacesuits / Crew / Civilians, lots of equipment | |||
* Tooltips added to all 'Processing' machines to show recipe | |||
* Drones will now find a new Drone Bay if their home drone bay is destroyed or dismantled | |||
* Lots of new sound effects for UI and equipment, and Music added to early game | |||
* If the docking port delivery zone becomes blocked, a message is shown to encourage creation of storage zones | |||
* If a player has far too many jobs and far too few crew, the game will give them a warning "Crew shortage" | |||
'''<u>BUG FIXES</u>''' | |||
* Fixed : You can no longer accept missions and accidentally assign them to ships you don't own (eg if you have another ship selected) | |||
* Fixed : Bug that stopped the science mission sensors from being delivered | |||
* Fixed : Neutral and hostile drones no longer count towards your 'Drones Deployed' value in the FTL window | |||
* Fixed : Hyperspace effects did not scale correctly when fully zoomed out | |||
* Fixed : Mining missions can be accepted when all your drones are deployed | |||
== Update2.rc3 == | == Update2.rc3 == | ||
The second update to the playtest was released on 29 July 2022, only a few hours after Update 2.rc1. The build is dated 29 July 2022. It is unclear what was changed in this build as the only file changed was the game executable. | The second update to the playtest was released on 29 July 2022, only a few hours after Update 2.rc1. The build is dated 29 July 2022. It is unclear what was changed in this build as the only file changed was the game executable. |