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The Last Starship is a sandbox spaceship management game being developed by Introversion Software and is currently in early pre-alpha [[playtest]] on Steam. For this reason, there is currently very little guidance on getting started with the game.
The Last Starship is a sandbox spaceship management game being developed by Introversion Software and is currently in early pre-alpha [[playtest]] on Steam. For this reason, there is currently very little guidance on getting started with the game.


Some of the games controls are undocumented - a full list can be found at [[Controls]].
== How to get the game ==
== How to get the game ==
[[File:Playtest access.png|200px|thumb|right|alt=Accessing the playtest|Accessing the playtest]]
[[File:Playtest access.png|200px|thumb|right|alt=Accessing the playtest|Accessing the playtest]]
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After the first game session and after the first game session following an update, a survey will open in the default browser. The survey asks questions about the player's experiences with the game and what they think about its future.
After the first game session and after the first game session following an update, a survey will open in the default browser. The survey asks questions about the player's experiences with the game and what they think about its future.
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<div style="clear: both;"></div>
== Game modes ==
== Game modes ==
[[File:Update2.rc3 main menu.png|150px|thumb|right|alt=The main menu at the start of the game|The main menu at the start of the game]]
[[File:Update2.rc3 main menu.png|150px|thumb|right|alt=The main menu at the start of the game|The main menu at the start of the game]]
The game is split into two modes: Regular Play and Ship Creation. The two modes appear identical, with Ship Creation starting with the [[Debug]] menu active to allow loading out a ship without spending money or waiting for parts to arrive. The Debug menu is also available in Regular Play but is not opened by default. All Regular Play game modes start you off with a specific empty vessel
The game is split into two modes: Regular Play and Ship Creation. The two modes appear identical, with Ship Creation starting with the [[Debug]] menu active to allow loading out a ship without spending money or waiting for parts to arrive. The Debug menu is also available in Regular Play but is not opened by default. All Regular Play game modes start you off with a specific empty vessel
== Building the first ship ==
== Building the first ship ==
:''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game where money is tight.''
:''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game where money is tight.''
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The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems, so it is a good idea to accept that contract before beginning this setup. It is also a good idea to skim the rest of this article. It is currently impossible for pipes containing different materials to coexist in the same tiles or be in adjacent tiles. It is also impossible to rotate engines. Therefore, it is essential to plan the layout to account for this.
The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems, so it is a good idea to accept that contract before beginning this setup. It is also a good idea to skim the rest of this article. It is currently impossible for pipes containing different materials to coexist in the same tiles or be in adjacent tiles. It is also impossible to rotate engines. Therefore, it is essential to plan the layout to account for this.
=== Power ===
=== Power ===
Before installing any systems, you must have power on the ship. Almost every piece of equipment available requires a source of power. If you selected the Praxis vessel, you should already have some or all necessary items. Otherwise, purchase the following items from the [[Trade]] screen.  
Before installing any systems, you must have power on the ship. Almost every piece of equipment available requires a source of power. If you selected the Praxis vessel, you should already have some or all necessary items. Otherwise, purchase the following items from the [[Trade]] screen.  
* [[Reactor]]
* [[Reactor]]
* [[Loader]]s
* [[Loader]]s
* [[Fuel]]
* [[Fuel]]
Place the reactor and one loader together somewhere in your vessel's interior. It may be most efficient to place this close to where you intend to build your engines, as the reactor and engines are the main components that require fuel. Connect the reactor's fuel connector to the loader's output. A crew member should immediately pick up a fuel canister and deposit it on the loader. After a moment of spinup, your reactor will spring to life, ready to provide power to your ship.
Place the reactor and one loader together somewhere in your vessel's interior. It may be most efficient to place this close to where you intend to build your engines, as the reactor and engines are the main components that require fuel. Connect the reactor's fuel connector to the loader's output. A crew member should immediately pick up a fuel canister and deposit it on the loader. After a moment of spinup, your reactor will spring to life, ready to provide power to your ship.
=== Atmosphere ===
=== Atmosphere ===
The crew members have enough oxygen to survive without an atmosphere for several minutes, so there is some flexibility in the order that the player can build systems. That said, a working atmosphere means the player doesn't need to rush and can lay things out the way they want. Therefore, we will begin by establishing essential [[Life Support]]. Purchase the following items from the [[Trade]] screen:
The crew members have enough oxygen to survive without an atmosphere for several minutes, so there is some flexibility in the order that the player can build systems. That said, a working atmosphere means the player doesn't need to rush and can lay things out the way they want. Therefore, we will begin by establishing essential [[Life Support]]. Purchase the following items from the [[Trade]] screen:
* [[Airduct]]
* [[Airduct]]
* [[Loader]]
* [[Loader]]
* [[Oxygen]]
* [[Oxygen]]
Similarly to how we set up our power system, place the airduct and loader together. Connect the airduct's oxygen connector to the loader's output and the power connector to the reactor's power output. Once a crew member has loaded an oxygen canister into the loader, your airduct will begin pumping that oxygen into the ship's atmosphere.
Similarly to how we set up our power system, place the airduct and loader together. Connect the airduct's oxygen connector to the loader's output and the power connector to the reactor's power output. Once a crew member has loaded an oxygen canister into the loader, your airduct will begin pumping that oxygen into the ship's atmosphere.


You can select the Atmosphere overlay to see the interior change from a lattice pattern to red horizontal lines. The lines will progress towards green and expand to fill their tiles as oxygen fills the atmosphere. Once the atmosphere is sufficient to sustain them, the crew members will begin to remove their space suits and transfer them to the cargo storage area. Keeping the space suits on hand is good in a hull breach during battle or if there is a blockage in your life support system.
You can select the Atmosphere overlay to see the interior change from a lattice pattern to red horizontal lines. The lines will progress towards green and expand to fill their tiles as oxygen fills the atmosphere. Once the atmosphere is sufficient to sustain them, the crew members will begin to remove their space suits and transfer them to the cargo storage area. Keeping the space suits on hand is good in a hull breach during battle or if there is a blockage in your life support system.
=== Propulsion and FTL ===
=== Propulsion and FTL ===
Propulsion and FTL are necessary for your ship to travel within and between systems in a sector and to progress to new sectors. Purchase the following items from the [[Trade]] screen:
Propulsion and FTL are necessary for your ship to travel within and between systems in a sector and to progress to new sectors. Purchase the following items from the [[Trade]] screen:
* [[Engine]]s - The size of a ship affects its mass and inertia, so large ships require more engines than smaller ships. Two engines are a good start for the Praxis and Sleek vessels.
* [[Engine]]s - The size of a ship affects its mass and inertia, so large ships require more engines than smaller ships. Two engines are a good start for the Praxis and Sleek vessels.
* [[FTL Drive]]
* [[FTL Drive]]
Engines must be placed into the ship's outer hull, with propulsion directed to the left of the screen. It is currently not possible to rotate engines. Once they are placed, connect the engine's power and fuel connectors to the same pipe and cable setup from your reactor.
Engines must be placed into the ship's outer hull, with propulsion directed to the left of the screen. It is currently not possible to rotate engines. Once they are placed, connect the engine's power and fuel connectors to the same pipe and cable setup from your reactor.


In addition to engines and FTL, installing some thrusters on your ship is also a good idea. Thrusters allow for fine motor control during [[Contract#Combat|Combat]] or when [[Contract#Asteroid mining|mining asteroids]] or [[Contract#Rescue|docking with ships]].
In addition to engines and FTL, installing some thrusters on your ship is also a good idea. Thrusters allow for fine motor control during [[Contract#Combat|Combat]] or when [[Contract#Asteroid mining|mining asteroids]] or [[Contract#Rescue|docking with ships]].
[[Category:Getting started]]
[[Category:Getting started]]

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