125
edits
No edit summary |
(Update the start of this article for alpha 1) |
||
Line 1: | Line 1: | ||
The Last Starship is a sandbox spaceship management game being developed by Introversion Software and is currently in early pre-alpha | The Last Starship is a sandbox spaceship management game being developed by Introversion Software and is currently in early pre-alpha playtest on Steam. For this reason, there is currently very little guidance on getting started with the game. | ||
Some of the | Some of the game's controls are undocumented - a full list can be found at [[Controls]]. | ||
== How to get the game == | == How to get the game == | ||
[[File:Playtest access.png|200px|thumb|right|alt=Accessing the playtest|Accessing the playtest]] | [[File:Playtest access.png|200px|thumb|right|alt=Accessing the playtest|Accessing the playtest]] | ||
Line 10: | Line 10: | ||
== Game modes == | == Game modes == | ||
[[File:Update2.rc3 main menu.png|150px|thumb|right|alt=The main menu at the start of the game|The main menu at the start of the game]] | [[File:Update2.rc3 main menu.png|150px|thumb|right|alt=The main menu at the start of the game|The main menu at the start of the game]] | ||
The game | The game can be started in two ways: New Game and Ship Editor. The two modes appear identical, with Ship Editor starting with the [[ship editor]] menu active to allow loading out a ship with $1 million to spend and New Game giving the player the option of a few ship layouts and funding amounts to begin. | ||
== Building | == Building your first ship == | ||
:''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game where money is tight.'' | :''For advanced information on building various ship systems, see our other [[:Category:Getting started|Getting Started]] articles. This article focuses mostly on the early stage of the game where money is tight.'' | ||
At the start of | At the start of a normal game, you have only an empty vessel in a system with [[trade]] and [[Contract|story contracts]], but no [[shipyard]]. The exceptions are the [[The Praxis]], which starts with some materials, and Shipyard, which starts the game in a system with a shipyard. A few [[crew member]]s in [[space suit]]s arrive via [[shuttle]] in the first few moments of the game, and it is up to the player to turn this vessel into a functioning ship. | ||
The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems, | The [[Contract#Make your new ship ready for flight|Make your new ship ready for flight]] contract involves setting up these systems, and is accepted by default. It is also a good idea to skim the rest of this article. It is currently impossible to rotate engines. Therefore, it is essential to plan the layout to account for this. | ||
A grey hint layout is shown in the Praxis ship, initially just displaying a [[Reactor]], [[Fuel Loader]], and adjoining pipes, to guide players installing their first equipment. | |||
=== Power === | === Power === | ||
Before installing any systems, you must have power on the ship. Almost every piece of equipment available requires a source of power. If you selected the Praxis vessel, you should already have some or all necessary items. Otherwise, purchase the following items from the [[Trade]] screen. | Before installing any systems, you must have power on the ship. Almost every piece of equipment available requires a source of power. If you selected the Praxis vessel, you should already have some or all necessary items. Otherwise, purchase the following items from the [[Trade]] screen. |